What Is ANDROID..????

 Android :


                   Android is an operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance led by Google.










 Foundation:

                   
Android, Inc. was founded in Palo Alto, California, United States in October, 2003 by Andy Rubin


co-founders :
          Danger,
          Rich Miner (co-founder of Wildfire Communications, Inc.),
          Nick Sears (once VP at T-Mobile),
          Chris White (headed design and interface development at WebTV)






          in Rubin's words "...smarter mobile devices that are more aware of its owner's location and preferences".
          Despite the obvious past accomplishments of the founders and early employees, Android Inc. operated secretly, revealing only that it was working on software for mobile phones.




 Acquisition by Google:

                   Google acquired Android Inc. in August 2005, making Android Inc. a wholly owned subsidiary of Google Inc. Key employees of Android Inc., including Andy Rubin, Rich Miner and Chris White, stayed at the company after the acquisition.
                   Not much was known about Android Inc. at the time of the acquisition, but many assumed that Google was planning to enter the mobile phone market with this move.




Applications:


                   Applications are usually developed in the
Java language using the Android Software Development Kit, but other development tools are available, including a Native Development Kit for applications or extensions in C or C++, Google App Inventor, a visual environment for novice programmers and various cross platform mobile web applications frameworks .
 




Features:




Current features and specifications:



Handset layouts

The platform is adaptable to larger, VGA, 2D graphics library, 3D graphics library based on OpenGL ES 2.0 specifications, and traditional smartphone layouts.



Storage


SQLite, a lightweight relational database, is used for data storage purposes.
Connectivity
Android supports connectivity technologies including GSM/EDGE, IDEN, CDMA, EV-DO, UMTS, Bluetooth, Wi-Fi, LTE, NFC and WiMAX.



Messaging


SMS and MMS are available forms of messaging, including threaded text messaging and now Android Cloud To Device Messaging (C2DM) is also a part of Android Push Messaging service.
Multiple language support
Android supports multiple languages.[39]



Web browser


The web browser available in Android is based on the open-source WebKit layout engine, coupled with Chrome's V8 JavaScript engine. The browser scores 100/100 on the Acid3 test on Android 4.0, however does have some rendering issues.


Java support


While most Android applications are written in Java, there is no Java Virtual Machine in the platform and Java byte code is not executed. Java classes are compiled into Dalvik executables and run on Dalvik, a specialized virtual machine designed specifically for Android and optimized for battery-powered mobile devices with limited memory and CPU. J2ME support can be provided via third-party applications.


Media support


Android supports the following audio/video/still media formats: WebM, H.263, H.264 (in 3GP or MP4 container), MPEG-4 SP, AMR, AMR-WB (in 3GP container), AAC, HE-AAC (in MP4 or 3GP container), MP3, MIDI, Ogg Vorbis, FLAC, WAV, JPEG, PNG, GIF, BMP.[74]


Streaming media support


RTP/RTSP streaming (3GPP PSS, ISMA), HTML progressive download (HTML5 <video> tag). Adobe Flash Streaming (RTMP) and HTTP Dynamic Streaming are supported by the Flash plugin.[75] Apple HTTP Live Streaming is supported by RealPlayer for Mobile,[76] and by the operating system in Android 3.0 (Honeycomb).[43]


Additional hardware support


Android can use video/still cameras, touchscreens, GPS, accelerometers, gyroscopes, barometers, magnetometers, dedicated gaming controls, proximity and pressure sensors, thermometers, accelerated 2D bit blits (with hardware orientation, scaling, pixel format conversion) and accelerated 3D graphics.


Multi-touch


Android has native support for multi-touch which was initially made available in handsets such as the HTC Hero. The feature was originally disabled at the kernel level (possibly to avoid infringing Apple's patents on touch-screen technology at the time).[77] Google has since released an update for the Nexus One and the Motorola Droid which enables multi-touch natively.[78]


Bluetooth


Supports A2DP, AVRCP, sending files (OPP), accessing the phone book (PBAP), voice dialing and sending contacts between phones. Keyboard, mouse and joystick (HID) support is available in Android 3.1+, and in earlier versions through manufacturer customizations and third-party applications.[79]


Video calling


Android does not support native video calling, but some handsets have a customized version of the operating system that supports it, either via the UMTS network (like the Samsung Galaxy S) or over IP. Video calling through Google Talk is available in Android 2.3.4 and later. Gingerbread allows Nexus S to place Internet calls with a SIP account. This allows for enhanced VoIP dialing to other SIP accounts and even phone numbers. Skype 2.1 offers video calling in Android 2.3, including front camera support.


Multitasking


Multitasking of applications is available.[80]


Voice based features


Google search through voice has been available since initial release.[81] Voice actions for calling, texting, navigation, etc. are supported on Android 2.2 onwards.[82]


Tethering


Android supports tethering, which allows a phone to be used as a wireless/wired Wi-Fi hotspot. Before Android 2.2 this was supported by third-party applications or manufacturer customizations.[83]


Screen capture


Android has native support for screenshot capture ability by pressing the power and volume buttons at the same time on an Android device. This native support came about with the release of Android's 4.0 (Ice Cream Sandwich) update which is first seen on the Galaxy Nexus smartphone.[84] Previously Android did not feature native support for screen capturing which would have likely been due to security concerns. Previously, manufacturer and third-party customizations as well as using a PC connection (DDMS developer's tool) were the only known methods of capturing a screenshot on Android.








The Android Emulator default home screen 








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